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A-10C Warthog

Platforma: PC

Producent: ?

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Dostępna w sprzedaży: listopad 2011

Gatunek: symulacja

Wersja językowa: w całości po angielsku

Wydanie / seria: Edycja Premierowa

Cena sugerowana: 99,99 zł

Zobacz pomoc techniczną dla tej gry

DCS: A-10C Warthog pozwoli Ci zasiąść za sterami jednego z najpotężniejszych samolotów bojowych współczesnego pola walki. Jak przystało na grę z serii DCS realizm i odwzorowanie szczegółów stoją na najwyższym poziomie, podobne doświadczenie dostarczają jedynie symulatory lotnicze armii amerykańskiej.

Gra oferuje dwa tryby rozgrywki. Na weteranów podniebnych starć czeka wyjątkowo realistyczny tryb symulacji, a fani intensywnej akcji będą mogli skorzystać z dużo prostszego i bardziej nastawionego na spektakularne starcia trybu arcade.

Misje rozgrywają się na Kaukazie, w miejscu rosyjskiej inwazji na Gruzję. W wielu przypadkach gracz będzie musiał nie tylko walczyć, ale również kontrolować pole walki. Komunikacja ze skrzydłowym, koordynowanie działań z innymi formacjami oraz wspólne natarcia sił powietrznych i lądowych są tutaj na porządku dziennym.

W grze znajduje się interaktywny system szkoleń, który wprowadza gracza krok po kroku w pilotaż A-10C oraz taktyki walki. Rozbudowany, intuicyjny edytor misji umożliwia graczowi budowanie własnych scenariuszy i kampanii. Uruchamiany jednym kliknięciem generator misji pozwala błyskawicznie tworzyć zarówno małe potyczki, jak i wielkie bitwy.

Gra wieloosobowa z wbudowaną przeglądarką serwerów umożliwia nawet 32 graczom rywalizację lub współpracę.

ZOBACZ ZWIASTUN

    Cechy gry:

    Niezwykle szczegółowo odwzorowany kokpit, zapewniający sześć stopni swobody oraz interaktywne elementy sterujące, które można obsługiwać myszą.

    Niezrównana fizyka lotu, dzięki której można sprawdzić, co naprawdę czuje człowiek zasiadający za sterem takiej bestii.

    Dokładny model A-10C, odtwarzający samolot do ostatniego nitu - wraz z całym zestawem broni A-10C.

    Drobiazgowe modelowanie awioniki, uzbrojenia, silnika, paliwa oraz systemów elektrycznych i hydraulicznych A-10C.

    W pełni funkcjonalne radio, łącze danych, kapsuła celownicza i środki obronne.

Wymagania sprzętowe:

Minimalne wymagania sprzętowe: 64-bitowy system operacyjny: Windows XP, Vista lub 7; Procesor: Core 2 Duo 2.0 GHz; Pamięć RAM: 3 GB; Miejsce na dysku twardym: 7 GB; Karta graficzna: 512 MB VRAM, zgodna z DirectX 9.0c; Karta dźwiękowa: zgodna z DirectX 9.0c; Napęd DVD-ROM. Zalecane wymagania sprzętowe: 64-bitowy system operacyjny: Windows Vista lub 7; Procesor: Core 2 Duo E6600 lub AMD Phenom X3 8750 i szybsze; Pamięć RAM: 4 GB; Miejsce na dysku twardym: 7 GB; Karta gra- ficzna: 896MB NVIDIA GeForce GTX260 lub szybsza, z obsługą Pixel Shader 3.0 i wyższymi; Karta dźwiękowa: zgodna z DirectX 9.0c; DirectX®: 9.0c.

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  • połączenie serii (Autor: rwitos)

    CD project powinno wydać też dodatek podwyższający K-50 Black Sharka z 1.0 na 2.0. Świetnie , że wydali A-10 (od razu kupiłem) .bo chciałbym zrobić misje gdzie wszystkie \"ptaszki\" także zz LockONa spotkają się na jednym polu walki. Ta giera wymiata też przyjaznymn edytorem. Wszsytkie giery , które mają takie edytory to 100% gwarancja ,ze nowych misji nigdy nie zabraknie. Ludzie też robią pod to świetne mody więc gra ciągle ewoluuje. Szkoda tylko ,że jakość terenu przy nikich lotach i ladowaniu nadal jest \"leciwa\". Pilotuję ptaszki w ARMIE 2 i jakby zrobili rónie pięknie grunt jak tam to byłby już total odjazd!.

  • Super (Autor: II3adDog)

    Ludzie. Gorąco polecam kupno!!! Sam kupiłem i jestem w zajarany jak ognisko :)

  • Dobra gra. (Autor: KosiMazakii)

    Kolejny raz ED zrobiło dobry symulator. Marzy mi się podobny o Su-25 lub Mi-24. Dobrze wygląda obok pozostałych tytułów spod serii DCS i Lock On.

  • Warthog (Autor: Spenitral)

    cudowna maszyna, a to najlepszy symulator jej jaki jest

  • Black Shark 2.0 (Autor: erbaX)

    A czy maja w planach Black Shark 2.0 ?

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  • Zasiądź za sterami potężnego samolotu bojowego – premiera A-10C Warthog już dziś! (Autor: CD Projekt)

    Już dziś premiera najnowszego symulatora lotniczego A-10C Warthog. To gra nie tylko dla zagorzałych fanów tego gatunku, ale także dla wszystkich fanów lotnictwa i wojskowych samolotów bojowych. Zasiadając za sterami samolotu Warthog gracze polecą na Kaukaz, w miejsce rosyjskiej inwazji na Gruzję. Wspólnie ze skrzydłowymi przeprowadzą taktyczne ataki oraz zapewnią wsparcie siłom ...

  • Wygraj grę A-10C Warthog! (Autor: CD Projekt)

    Zapraszamy do udziału w konkursie organizowanym przez yoyosims.pl i CD Projekt, w którym do wygrania są 3 egzemplarze gry Digital Combat Simulator A-10C Warthog. Konkurs polega na zrobieniu zrzutu ekranu z dowolnej gry na komputer osobisty. Screenshot powinien nawiązywać tematyką do współczesnych Sił Powietrznych Stanów Zjednoczonych. Więcej szczegółów na ...

  • Patch (1.1.1.0 -> 1.1.1.1) (Rozmiar pliku: 1,76 GB)

    Patch 1.1.1.1

    GENERAL
    Crash with South Ossetia in Fast Mission Generator is corrected.
    Updated A-10C flight manual.

    GRAPHICS
    HDR effect on sun corrected.
    Dust and smoke grenade effects at night no longer appears as if day.
    Fixed building errors at Sukhumi airbase
    Visibility range of rocket smoke marker has been increased.
    Canopy reflections have been corrected.
    Contrail duration time is reduced.
    Corrupted NVG image after long use is corrected.

    AI
    SEAD flights use anti-radiation missiles correctly again.
    Crash with more than one aerial tanker in a mission is corrected.
    Orbit trigger action has been corrected.
    FARP and airbase ATC now responds correctly after landing.
    JTAC radio options now appear properly for clients.
    Ground unit logic of driving over bridges adjusted.
    A-10C wingman AI evasive maneuvering adjusted.
    Repeating wingman rejoin messages fixed.

    AIRCRAFTS AND WEAPONS
    Fixed occasional crash using CBU-97 and CBU-105.
    Landing gear door animation for Ka-50 is fixed.
    Occasional A-10C engine shut down during start up or taxi is fixed.
    Trim with force feedback joysticks has been fixed.
    A-10C weapon alignments adjusted.

    AVIONICS
    A-10C RWR now correctly detects Pyotr Velikiy radar locks and launches.
    Fixed HSI Course offset when navigating with TACAN.
    Hydra MK1 rockets are correctly displayed as Target Practice (TP) in DSMS now.
    Engine oil pressure lights logic fixed. They will light when pressure is low and engines are running or not.
    TGP gimbal will remain stowed now if TGP is OFF or STBY, and HOTAS ‘Slave All to SPI\' or ‘Slave TGP to Steerpoint\' commands have been attempted.
    Manually entered magnetic variation (CDU OPTIONS page) will now be applied to all directions in TAD and CDU. Exception is CDU OFFSET page, which always uses the variation computed by EGI.
    The map convergence correction was applied to TAD. Now the flight plan line is always oriented straight up when the aircraft is flying along it.
    With SCS mode selected CDU STEER and ANCHOR pages will provide steering to the SCS point instead of steerpoint. Same applies to the HUD steering symbology.
    SCS point color on TAD was changed to yellow.
    Flight plan lines are correctly removed now from TAD when SCS is selected.
    Flight plan waypoints auto-sequence is disabled when SCS is active.
    IFFCC target elevation cannot be edited in SCS now.
    ADI vertical steering works correctly with SCS now.
    The last created markpoint will be not blanked from display on TAD in SCS mode.
    IFFCC target elevation will be updated from steerpoint, when it was edited in CDU.
    When TGP entered LSS and if it was SPI source, SPI will be reset to steerpoint. Once laser track have been obtained, TGP can generate SPI again.
    AGL waypoint elevation option is handled correctly by CDU upon loading data from Mission Editor.
    Fixed wrong geographical coordinates position (it was shifted up) on TGP display.
    Fixed: external fuel tanks are red boxed on DSMS.
    Fixed wrong symbols input on UFC upon the first attempt.
    IFFCC hot elevations can be entered via scratchpad now.
    Overhead markpoint elevation is set from radar altimeter if IFFCC hot elevation is selected.
    If DTS fails of goes into search, flashing XXXX is shown in HUD target elevation window. Pressing UFC ENT makes it steady.
    DTSAS Coordinate Ranging will be inoperative if DTSAS is in search.
    LASER CODE MISMATCH caution will be displayed now only if Autolase was set ON in the profile.
    Fixed store settings display in Quick Look profile.
    ‘IFF\' VMU message will be heard now if IFF alert was set up via IFFCC TEST menu.
    HUD is correctly initialized with HARS mode at ramp start.
    Selecting profiles while INVALID FUZING was visible on HUD will not result to wrong sight calculations anymore.
    PBIL jitter (especially in CCIP CR) was eliminated.
    MRS will correctly account now for MIN TOF set in BDU-33 profile.
    DRC now should display correct impact point according to DES TOF set in profile.
    Fixed MRS/DRC calculations for CBU-97.
    DRC/MRS calculations now account for target elevation - i.e. they should work correctly in mountains.
    PBIL does not move oddly (like going parallel to horizon) anymore on low altitude deliveries.
    CCIP pipper does not jitter anymore with CBU-97.
    TGP line-of-sight does not return to the LSS start point anymore when laser track was exited.
    Default CBU-97/105 open height is temporarily changed to 1800 ft.
    Slave All to SPI function was adjusted for AIM-9. Now if TGP is A-A mode, and is SOI, AIM-9 will slave to TGP LOS (other sensors will be not affected), otherwise AIM-9 will slave to current SPI, as well as other sensors.
    So called ‘initial points\' will be loaded with correct elevation into CDU.
    Maverick slew sensitivity is independent of HOTAS throttle slew sensitivity now. Slew logic was reversed - 0.5 is most sensitive, and 9.5 is least sensitive. Adjusted HOTAS throttle slew sensitivity range, and values minimum step.
    Fixed FPS drop down by 30-40% when ILS is turned on.

     

  • Patch (1.1.0.9 -> 1.1.1.0) (Rozmiar pliku: 1,86 GB)

    Patch 1.1.1.0. Lista zmian w języku angielskim poniżej:FEATURES
    * Moving and changing cirrus clouds.
    * Increased the destruction values of buildings. A big and concrete buildings will require more bombs for destruction. For example: a big 16-floor building now requires two Mk-84 rather one Mk-82, as it was earlier. The same holds true for the hardened Command Center and Ammo Depot.
    * Added new, higher resolution textures for some buildings: TV tower and Control Tower by Mustang.
    * New CBU-97 and CBU-105 animations.
    * Edited flight manual.
    * Defend Camp Yankee and Overwatch single missions have been updated.
    * HOTAS Fundamentals Training Mission now integrated in the training menu.
    * Added tree shadows.
    * Set helicopters to land and takeoff from ships.
    * Improved multiplayer stability.
    * Improved FARP model.
    * Improved object and terrain Z-fighting.
    * New Ticonderoga-class cruiser.
    * JTAC radio 9-line MGRS co-ordinates no longer omit leading Zeros.
    * Ka-27s no longer spawn inside each other when taking off from the Kuznetsov.
    * A-10C cockpit. Warning lights, Gear handle light and CMSC are now properly Self Illuminated.
    * DCS no longer Stutters and accesses Hard disk during disintegration of Player A-10C.
    * JTAC will no longer Sparkle unrelated terrain if it obstructs Line of sight to the target, will switch to Type 3 engagement.
    * Submarines shadows Corrected.
    * Initial LOD changes no longer cause models to disappear briefly, before the new LOD is displayed.
    * Train Tunnel entrances are correctly textured now.
    * JTAC "Request BDA" Tweaked.
    * The GBU-31 is no longer missing a model for its LOD.
    * Mission Editor no longer uses excessive amounts of memory when copy/pasting units.
    * EWR 1L13 ranges in Mission editor now match those in DCS.exe.
    * Side Front Windscreens tinted.
    * New E-3A Sentry.
    * Updated GUI manual.
    * New trigger rules: Flag Equals, Flag Equals Flag, Flag is Less Than Flag.
    * New trigger actions: Group MSG (message) and Group SND (sound).
    * Nights are much more dark now.


    The following airbases have had their names changed:
    * UG24: Tbilisi - Soganlug -> Soganlug (runways changed from 14/32 to 13/31)
    * UGKO: Kutaisi - Kopitnari -> Kutaisi

    Improved Helicopter AI (HAI):
    * When analyzing a tactical situation, the HAI will take in account all threats, not only the target that the HAI is engaging.
    * If it possible to engage targets from a safe distance, the HAI will not fly close to threats. If it appears that the HAI is not at a safe position (if player lead wingmen are too close to enemy air defenses, for example) the HAI will fly away from away the threat(s) and then start engaging targets from safe a distance.
    * If it appears impossible to engage targets from safe distance, the HAI will make only one short attack (one missile launch / rocket salvo or cannon burst per run. ) from maximum range of that weapon and then breakaway to make new attack if required. This reduces fire effectiveness, but it greatly increases HAI survival when engaging targets with cannon or rockets. Of course, the HAI will never hover in an unsafe location.
    * If high-priority targets are screened by low-priority targets that makes impossible to attack high-priority target from safe distance, the HAI will attack low-priority targets first to break the screen. In other words, if you have line of enemy APCs and tanks at 4 km and enemy AAA and SAMs at 12 km, your wingmen will engage those APCs and tanks first. No more flying over the enemies heads.
    * Jinking anti-flak maneuvering has been added. When flying in the WEZ of AAA, tanks, and APCs, the HAI will fly at high speed and jink. Of course, HAI will not jink when aiming at a target.


    AVIONICS
    * Fixed: RWR symbology intensity knob is now functional.
    * TGP North arrow follows TGP view when overflying the tracked target now.
    * TGP Autolase symbology has been improved - a steady/flashing ‘A\' indicator near the laser code on the TGP (autolase conditions are not met if flashing). ‘TGP AUTOLASE FAIL\' and ‘LASER CODE MISMATCH\' WCNs also implemented.
    * Fixed the GUN READY light logic - the light will be ON only when the gun is really ready to fire (i.e. no more ON while taxiing or taking off); Ground Safety Override Switch will set the light to ON.
    * GND SAFE and LDG GEAR annunciations on HUD/DSMS will work correctly now with the Ground Safety Override Switch.
    * Training mavericks are displayed now in SADL PPLI weapons status on the TAD.
    * Force Feedback stick shaker function have been adjusted.
    * Waypoints names set via the ME are now not auto-renamed upon complete CDU reinitialization via DTSUPLD.
    * The TGP compass rose is not displayed now if TGP LOS is above the horizon line.
    * If the Boat switch on Thrustmaster Warthog is moved to another position with TGP not being SOI, the TGP will update its polarity according to the new switch position once it is made SOI.
    * Missing PPLI voice callsign on the TAD is fixed.
    * ILS frequency display on CDU FLDINFO page is updated. If an airfield has different ILS frequencies for two of its landing directions, both frequencies will be displayed. Each under the respective runway number.
    * TGP A-G/A-A CTRL pages OSB mapping was updated - auto/man gain calibration, focus reset, and latch functions were enabled on these pages.
    * Added missing time display on TGP A-A page
    * \'NO SPI\' and \'TEST\' messages were added for IAM station status on DSMS page.
    * Updated the TAD hook elevation display. It will be yellow when no elevation is available - the elevation is derived from the current steerpoint in this case. It will be displayed  in red ‘NO EL\' when the hook becomes steerpoint.
    * Fixed VHF presets when the Mode Selector on the VHF panel was switched from OFF to DF and then to TR (in that order).
    * CDU longitude data entry routine is fixed  - there were problems with sign when the data was entered without a hemisphere.
    * It will be possible to drop IAMs with CICU and EGI turned off. They will be released as conventional free fall bombs.
    * Coordinates format, yardstick type, coordinates, and laser designator mode (L/P/B) are now removed from the TGP display when the laser is in Laser Spot Search or Detect modes.
    * COPY FAIL and TGP SLV STPT INV notes have been implemented.
    * Various fixes to TGP LSS mode logic - laser spot loss, timeouts, displays transitions, etc..
    * Laser mode on TGP AG page can no longer be changed while the laser is fired.
    * LSS and laser mode toggle function should now work correctly with TGP slaved to SPI.
    * TGP will no longer  track moving objects if LOS is obscured.
    * Releasing an IAM will now generate Mark Z.
    * Signal Lights Switch and Approach Indexer & AR Status Lights Switch were made functional.
    * INR-A and INR-P are displayed instead of AREA and TRACK when TGP LOS is masked.
    * \'M\' on the TGP will no longer flash. It is now visible only when LOS is actually masked.
    * System will not allow an invalid laser code to be entered. An invalid data entry results in a "CICU INPUT ERROR" on the scratchpad (CDU or HUD), and caution is displayed on the MFCDs (LASER TRACK CODE INVALID or LASER DES CODE INVALID).
    * Maverick symbology logic is slightly varied now with different IFFCC target elevation modes selected - DLZ and range cues have been removed from the display under particular slant ranges.
    * The IAM Quick Pickle routine has been updated. After the first quick pickle, the user has a chance to pickle again. After a 15 second timeout, the bomb will become unusable and it will be impossible to ‘restore\' the bomb via the DTS UPLOA