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Pomoc techniczna - Blood Bowl

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  1. Patch 1.1.3.3 - 1.2.0.1
    Rozmiar pliku: 43,00 MB
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    Patch 1.2.0.1 do gry "Blood Bowl".

  2. Patch 1.1.2.1 - 1.1.3.3
    Rozmiar pliku: 18,00 MB
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    Patch 1.1.3.3 do gry Blood Bowl.

  3. Patch - 1.1.3.2
    Rozmiar pliku: 17,00 MB
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    Patch 1.1.3.2 do gry Blood Bowl.

  4. Patch - 1.1.2.1
    Rozmiar pliku: 135,00 MB
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    ---------------------------------------------------
    Changelog 1.1.2.1
    ---------------------------------------------------

    - Dark Elves are now playable

    ---------------------------------------------------
    Changelog 1.0.2.0
    ---------------------------------------------------

    - Matchmaking is available
    - Reduced match loading time
    - Public sounds are lower
    - Fixed wrong team displayed in GUI when playing with two exported teams
    - Fixed a crash when loading a replay where a team bought extra rerolls
    - Added interception hints when using Dump-Off
    - Fixed misplaced passing arrow when using Dump-Off
    - Fixed misplaced passing arrow after using Multiple Block
    - Ball & Chain: Can\'t use Multiple Block and Juggernaut, can\'t be blocked by Tentacles
    - Fixed Break Tackle, Dauntless, Take Root

    ---------------------------------------------------
    Changelog 1.0.1.10
    ---------------------------------------------------

    - Fixed a potential crash when one player has the skill Kick Off Return.

    ---------------------------------------------------
    Changelog 1.0.1.9
    ---------------------------------------------------

    - Ball & Chain: The player can\'t use Diving Tackle, Frenzy, Kick-Off Return, Pass Block and Shadowing skills anymore.
    - Diving Catch: Now work to catch ball at kick-off.
    - Take Root: Is now rolled after Stand Up.
    - Tentacles: Can now be use to prevent Leap from working.
    - Fixed wrongly used dice modifiers on ball.
    - Fixed random crashs occuring with sounds.

    ---------------------------------------------------
    Changelog 1.0.1.8
    ---------------------------------------------------

    GAMEPLAY
    - Blitz!: Stuns caused during Blitz! are not discounted anymore.
    - Campaign: Playing teams are now more randomly selected.
    - Dice Modifiers: Some modifiers were not properly applied.
    - Fan Factor: Fan Factor variation is now properly computed.
    - Go For It: A Go For It was rolled for the second block of Frenzy when this move was the last movement available.
    - Go For It: Was not properly rolled when doing a Hand-off.
    - Interception: An interceptor must be closer to the thrower than the thrower is to the target player/square of the pass, and closer to the target player/square of the pass than the thrower is to the target player/square of the pass.
    - MVP: Players not available to play will not be eligible for MVP anymore.
    - Placement: It is now impossible to swap a character in reserve with an opponent.
    - Save: Saved games at turn 16 will not add an extra turn anymore when loaded.
    - Simulation: Players with No Hands should not earn Pass/TD/Interceptions SPP anymore.
    - Touchback: Can now give the ball to a team-mate in the opponent side after a Quick Snap event.
    - Touchback: AI will not give the ball to a player with No Hands anymore.

    GUI
    - Lobby Chat: Blacklisted players\' messages will not appear anymore.
    - Lobby Chat: Will not return to foot of page anymore when receiving messages from other players.
    - Petty Cash: Team values of both team are now displayed.
    - Placement: Fixed a loss of input when placement timeout occured.
    - Post Match: Fan Factor rolls are now displayed.
    - SPP: Are now displayed on the player sheet.
    - Turn Marker: Each team now has its own turn marker.

    TEAMS
    - Armours: Beastmen armours\' prices have been updated.
    - Armours: Buff probability of all armours are now properly used.
    - Default teams: Now have correct team value.
    - Goblin Fanatic: Now moves one square at a time, but is forced to spend his whole movement.
    - Goblin Fanatic: Doesn\'t earn SPP anymore when knocking down players of his team or when injuring already down characters.
    - Goblin Fanatic: Now Turnover happens when knocking down a team-mate.
    - Goblin Looney: Will not get up anymore when failing a Dodge.
    - Goblin Pogoer: Now has MA 7.
    - Star Player Slibli: Now has AGI 1.
    - Star Players: A Star Player will not play anymore if induced by both team.

    SKILLS
    - Chainsaw: A player dodging next to a character with Chainsaw is not hurt anymore by the chainsaw.
    - Diving Tackle: fixed a bug where ball carrier was knocked down with the ball.
    - Diving Tackle: A dodge roll could be re-rolled twice.
    - Dump-Off: Timer fixed. Hail Mary Pass can not be used anymore during Dump-Off. Player that failed Really Stupid Roll are notre prompted anymore to use Dump-Off.
    - Hail Mary Pass: Can now be used to launch the ball at a greater distance than Bomb.
    - Horns: It now works correctly, even combined with Frenzy.
    - Mighty Blow: It is now used to break armour only when needed, and is counted when re-rolling with Piling On.
    - Pass Block: A player using Pass Block does not have to roll for a negative skill before to move (Really Stupid, Bone Head, Wild Animal and Take Root).
    - Pro: can be used during the opponent turn to re-roll Tentacles and Shadowing. When you fail pro, dice is not re-rolled anymore.
    - Really Stupid: A player with the Skill Really Stupid does not give a bonus anymore to a player rolling for Really Stupid.
    - Right Stuff: The player with this skill may now take its turn if he is thrown before he has moved and fails to land but is uninjured
    - Shadowing: Player should now be able to throw a Block next turn.
    - Throw Team-Mate: Passing skills are now used.
    - Stand Firm: Doesn\'t work anymore when the player is Prone.
    - Very Long Legs: It now prevents the use of Safe Throw.

    ---------------------------------------------------
    Changelog 1.0.1.7
    ---------------------------------------------------

    - Morg \'n\' Thorg, a new Star Player, is available for all races!
    - Bouncing ball when using Frenzy shouldn\'t freeze the match anymore
    - Fixed a case where invitation didn\'t work
    - Fixed a crash when AI had no players left on field
    - Fixed a memory leak in the GUI

    ---------------------------------------------------
    Changelog 1.0.1.6
    ---------------------------------------------------

    - Fixed cases of match save corruptions, players should now be able to recover most of previously not working match saves
    - Improved the multiplayer invitation system in order to help players with port issues
    - Journeymen and mercenaries will not lose their Loner Skill anymore when loading a saved match
    - Fixed rare cases where the AI could launch the ball more than once in the same turn

    ---------------------------------------------------
    Changelog 1.0.1.5
    ---------------------------------------------------

    - Players with the Chainsaw skill can\'t use Frenzy nor Multiple Block
    - Knocked Out players with the Secret Weapon skill are now correctly sent off by referee at the start of a drive
    - Blitzing with a knocked down player now correctly uses Blitz
    - Fixed characteristic increase skills not working in some case
    - Casualty SPPs are now properly awarded when apothecary is used on a casualty
    - Added a limited number of in-game pauses in multiplayer
    - Journeymen are now added before petty cash
    - Teams can hire Star Players in the open league
    - Private league owner can now change results of current day\'s games even if games have been played
    - Regional public rooms have been added in the multiplayer lobby
    - A multiplayer game where one of the player disconnects at the loading screen should now be discarded
    - Multisampling has been set to 1 in the option

    ---------------------------------------------------

    © Games Workshop Ltd. All Rights Reserved. Published and distributed by Focus Home Interactive under licence from Cyanide.

    ©

  5. Patch - 1.0.1.7
    Rozmiar pliku: 34,27 MB
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    Patch 1.0.1.7 do gry Blood Bowl.

    Lista zmian:

    1. Morg\'n\'Thorg - nowy zawodnik, dostępny dla wszystkich ras.
    2. Odbijanie się piłki w czasie korzystania z umiejętności "Szał" nie powoduje już zawieszania się meczu
    3. Naprawiono błędy powodujące niedziałania zaproszeń w trybie multiplayer
    4. Naprawiono błąd powodujący wyłączenie się gry, gdy AI nie miała na boisku żadnych zawodników
    5. Naprawiono wyciek pamięci w GUI.

  6. Patch - 1.0.1.6
    Rozmiar pliku: 28,00 MB
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    Patch 1.0.1.6 do gry Blood Bowl.

    Lista zmian:

    1. Naprawiono błędy powodujące uszkodzenia zapisów stanów gier. Gracze powinni być w stanie kontynuować grę przy pomocy większości uszkodzonych wcześniej zapisów
    2. Usprawniono system zaproszeń w trybie multiplayer, aby ułatwić rozgrywkę graczom mającym problemy z zablokowanymi portami sieciowymi
    3. Po wczytaniu zapisanego meczu zawodnicy i najemnicy nie będą już tracić zdolności Samotnika
    4. Naprawiono błąd powodujący, że AI mogło rzucić na podanie więcej niż raz w trakcie tury.
  7. Patch - 1.0.1.5
    Rozmiar pliku: 28,00 MB
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    Patch 1.0.1.5 do gry Blood Bowl.

  8. Patch - 1.0.1.4
    Rozmiar pliku: 28,00 MB
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    Patch 1.0.1.4 do gry Blood Bowl

  9. Patch - 1.0.1.3
    Rozmiar pliku: 24,00 MB
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    Patch 1.0.1.3

  10. Patch - 1.0.1.2
    Rozmiar pliku: 17,00 MB
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    Patch 1.0.1.2 do gry Blood Bowl

    Po instalacji patcha zmniejszona zostanie rozdzielczość gry. Rozdzielczość można zmienić w dowolnym momencie w opcjach gry.

  11. Patch - 1.0.1.0
    Rozmiar pliku: 17,00 MB
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    Patch 1.0.1.0 do gry Blood Bowl